Trial 23,077.22
→Trial 506,037.30
GoEGuild Portal
Trial 2 vs Trial 50 · September 10–17, 2026
Trial 2 produced 3.48× the fight volume and more total Silver. Trial 50 produced more total Gold and Platinum.
Four-day totals
In the same four-day window, Trial 2 logged 7,809 fights, 3.48× as many as Trial 50. Trial 50 still produced 3.04× the Gold and 8.12× the Platinum.
| Four-day result | Trial 2 | Trial 50 | Observed difference | Ratio |
|---|---|---|---|---|
| Fights | 7,809 | 2,241 | Trial 2 +5,568 | Trial 2 3.48× |
| Reward drops | 3,871 | 1,493 | Trial 2 +2,378 | Trial 2 2.59× |
| Silver earned | 240,300 | 135,296 | Trial 2 +105,004 | Trial 2 1.78× |
| Gold earned | 21,267 | 64,692 | Trial 50 +43,425 | Trial 50 3.04× |
| Platinum earned | 5,250 | 42,624 | Trial 50 +37,374 | Trial 50 8.12× |
Yield per 100 fights
Trial 50 produced 1.96× the Silver, 10.60× the Gold, 28.29× the Platinum, and 1.34× the reward drops.
Trial 23,077.22
→Trial 506,037.30
Trial 2272.34
→Trial 502,886.75
Trial 267.23
→Trial 501,902.01
Trial 249.57
→Trial 5066.62
The real tradeoff: Trial 2 pushed troop inventory, sleep deprivation, and the structural integrity of your fingers to their limits. Trial 50 simply ran headfirst into attrition instead.The numbers make the trade-off pretty clear. Whether either reward profile is worth its particular kind of suffering… I’ll leave that decision to you. 🤣
Drops and payouts
Trial 50 recorded 1.34× the drops per battle, shifted the mix toward Gold and Platinum, and awarded more coins per recorded drop.
Reward mix
Hover over or focus a segment or dashed marker for details.
INNO 83% Silver · 11% Gold · 6% Platinum
INNO 20% Silver · 40% Gold · 40% Platinum
The recorded shares stayed within 0.46 percentage points of INNO’s published rates. INNO publishes these rates as whole-number percentages.
Coins per drop
75→448
5.97×51→108
2.12×21→72
3.43×The largest jump was Silver: 448 coins per drop at Trial 50 versus 75 at Trial 2.
Drops per battle
About one reward drop every 2.02 battles at Trial 2 versus every 1.50 battles at Trial 50.
Daily fights
Above 150 attrition, enemy boosts stop increasing regardless of trial level. Trial 2 crossed that barrier, shifting its practical limits to troop inventory and endurance. Trial 50 remained attrition-limited at 519 to 642 fights per day.
Source data
Daily fights, reward drops, and currency totals behind every comparison on this page.
| Day | Date | Trial | Fights | Silver | Gold | Platinum | Drops | Drops / 100 |
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 2,793 | 86,7751,157 drops | 7,446146 drops | 1,82787 drops | 1,390 | 49.77 | |
| 2 | 2 | 2,561 | 76,8751,025 drops | 6,885135 drops | 1,68080 drops | 1,240 | 48.42 | |
| 3 | 2 | 1,129 | 34,575461 drops | 3,06060 drops | 81939 drops | 560 | 49.60 | |
| 4 | 2 | 1,326 | 42,075561 drops | 3,87676 drops | 92444 drops | 681 | 51.36 | |
| 5 | 50 | 528 | 30,01667 drops | 15,984148 drops | 9,360130 drops | 345 | 65.34 | |
| 6 | 50 | 642 | 34,04876 drops | 17,280160 drops | 12,600175 drops | 411 | 64.02 | |
| 7 | 50 | 519 | 36,28881 drops | 15,228141 drops | 10,080140 drops | 362 | 69.75 | |
| 8 | 50 | 552 | 34,94478 drops | 16,200150 drops | 10,584147 drops | 375 | 67.93 |